Check out these interesting publications.

Esports in HCI

The authors of this paper present a new Special Interest Group that aims to identify intersections between HCI and esports and to establish holistic discussions about relevant themes in this area to strengthen our community’s research activities in a way that benefits both the field and research within it.

Kriglstein, S., Martin-Niedecken, A. L., Turmo Vidal, L., Klarkowski, M., Rogers, K., Turkay, S., & Hämäläinen, P. (2021, May). Special Interest Group: The Present and Future of Esports in HCI. In Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems (pp. 1-4).

Information needs of players in post-game visualizations

Despite the growing popularity of post-game visualizations, there is limited research in the field. The authors of this paper present a useful study that explores three popular competitive gaming genres, the relevance of in-game metrics across these genres, and implications for the design of post-play visualizations.

Günter Wallner, Marnix van Wijland, Regina Bernhaupt, and Simone Kriglstein. What Players Want: Information Needs of Players on Post-Game Visualizations. In CHI Conference on Human Factors in Computing Systems (CHI ’21), May 8–13, 2021, Yokohama, Japan. ACM, New York, NY, USA, 13 pages.

Sportification of Esports

This interesting article presents three case studies that show the potential challenges to traditional sports clubs in joining esports. The article details why traditional sports need to establish a strategy for entering the esports ecosystem and presents several implications to help minimize the risk during entry.

Scholz, T., Völkel, L., & Uebach, C. (2021). Sportification of Esports-A systematization of sport-teams entering the esports ecosystem. International Journal of Esports, 2(2). 

Esports Medicine

Written by a group of doctors, physical therapists, personal trainers and researchers, this handbook provides an extensive overview of the basics of esports, play mechanics and terminology specifically targeted towards healthcare professionals. With the field of esports medicine in its infancy, the handbook could also be useful psychologists and trainers involved in competitive gaming.

Migliore, L., McGee, C., & Moore, M. N. Handbook of Esports Medicine. Springer.  

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